Post by padraig on Aug 10, 2017 8:04:54 GMT
Campaign Rules
1 Active Duty, Blinds, Arranged Games
2 Army Composition
3 MegaMek Games
4 1st Succession War Campaign
1 Active Duty, Blinds, Arranged Games
- This is a blind server. Blinding an opposing factions active players is ALWAYS legal.
- Going active is stating implicitly that you are willing to play a game against ANY opponent.
- Arranged games are allowed with the following caveat: If another player hits either player before the arranged game commences they must play the blinding player. Failure to do so will result in penalties determined by the staff
2 Army Composition
- All legal armies for Operations must have at minimum four (4) non Infantry units
- All armies must conform to the stairstep rule.
- All armies must conform to the 50% rule. This means 50% percent or more of your force must be of the Medium or Heavy weight class. This number is based on your TOTAL force numbers, both Meks and Vees.
- VTOL's may be added at a ratio of one VTOL for every six non Infantry units. VTOL's and Artillery units DO NOT count for the six units. (4 Meks, 2 Vees could add one VTOL)
- Artillery may be added at a ratio of one Padilla for every six non Infantry units. VTOL's and Artillery units DO NOT count for the six units.
- Infantry may be added at a rate of 1 Infantry Unit per 2 Meks or Vees.
3 MegaMek Games
- All ammuntion must be changed in the MekWars hangar PRIOR to entering the dedicated server.
- Default server MegaMek game options can only be changed with the agreement of BOTH players.
- The DEFENDING player may ask for one retask prior to entering the ded. Taking this option negates the defending players remap options.
- Either player may ask for ONE (1) remap. If the defending player used their retask option they may not use a remap.
- In order to ensure games report correctly players need to stay in the ded until they are back in the MegaMek Lobby.
4 1st Succession War Campaign
- Campaign is won when one faction achieves two of the following Victory Conditions
- Control of 3 or more Terran Hegemony Factory Worlds (Control is defined as 90% of available CP)
Control of an enemy Capitol (Control defined as 100% of available CP)
- Net gain of 1600 CP or more.