Post by padraig on Jun 8, 2016 22:54:26 GMT
Component Raid
Cost: 50 Flu
Range: 270 LY
Player XP Required: No XP Required
Units Allowed: Ground Units Only, 4 Non Infantry Units Minimum, No Maximums
Skillsum Requirement: 6.75 - 7.00 Average Skillsum
Land Required: None
Land Exchange (@ 10000 Total BV): 0 Conquer Points
Salvage: Winner Salvages Own units, Units in salvage pool start at 20% chance of being salvaged by the attacker, 40% by the defender.
Salvage/Scrap Rules: Fled 10%/5% Salvage/Scrap Pushed 10%/5% Engined/Gyro Units 10% Scrap Chance Legged Units 5% Scrap Chance
Payout, Attacker Wins (@ 10000 Total BV): ~1810/~1725 CBills (Attacker/Defender) 50/25 Flu (Attacker/Defender)
Payout, Defender Wins (@ 10000 Total BV): ~1725/~1810 CBills (Attacker/Defender) 25/50 Flu (Attacker/Defender)
Payout Penalties Losing player payout reduced to 25% of regular if the defender does not lose at least 45% BV
Component Raid II
Cost: 75 Flu
Range: 270 LY
Player XP Required: No XP Required
Units Allowed: Ground Units Only, 4 Non Infantry Units Minimum, No Maximums
Skillsum Requirement: 5.5 - 6.5 Average Skillsum
Land Required: None
Land Exchange (@ 10000 Total BV): 0 Conquer Points
Salvage: Winner Salvages Own units, Units in salvage pool start at 30% chance of being salvaged by attacker, 50% for the defender
Salvage/Scrap Rules: Fled 10%/5% Salvage/Scrap Pushed 10%/5% Engined/Gyro Units 10% Scrap Chance Legged Units 5% Scrap Chance
Payout, Attacker Wins (@ 10000 Total BV): ~1960/~1850 CBills (Attacker/Defender) 75/30 Flu (Attacker/Defender)
Payout, Defender Wins (@ 10000 Total BV): ~1850/~1960 CBills (Attacker/Defender) 30/75 Flu (Attacker/Defender)
Payout Penalties Losing player payout reduced to 25% of regular if the defender does not lose at least 45% BV
Cost: 50 Flu
Range: 270 LY
Player XP Required: No XP Required
Units Allowed: Ground Units Only, 4 Non Infantry Units Minimum, No Maximums
Skillsum Requirement: 6.75 - 7.00 Average Skillsum
Land Required: None
Land Exchange (@ 10000 Total BV): 0 Conquer Points
Salvage: Winner Salvages Own units, Units in salvage pool start at 20% chance of being salvaged by the attacker, 40% by the defender.
Salvage/Scrap Rules: Fled 10%/5% Salvage/Scrap Pushed 10%/5% Engined/Gyro Units 10% Scrap Chance Legged Units 5% Scrap Chance
Payout, Attacker Wins (@ 10000 Total BV): ~1810/~1725 CBills (Attacker/Defender) 50/25 Flu (Attacker/Defender)
Payout, Defender Wins (@ 10000 Total BV): ~1725/~1810 CBills (Attacker/Defender) 25/50 Flu (Attacker/Defender)
Payout Penalties Losing player payout reduced to 25% of regular if the defender does not lose at least 45% BV
Component Raid II
Cost: 75 Flu
Range: 270 LY
Player XP Required: No XP Required
Units Allowed: Ground Units Only, 4 Non Infantry Units Minimum, No Maximums
Skillsum Requirement: 5.5 - 6.5 Average Skillsum
Land Required: None
Land Exchange (@ 10000 Total BV): 0 Conquer Points
Salvage: Winner Salvages Own units, Units in salvage pool start at 30% chance of being salvaged by attacker, 50% for the defender
Salvage/Scrap Rules: Fled 10%/5% Salvage/Scrap Pushed 10%/5% Engined/Gyro Units 10% Scrap Chance Legged Units 5% Scrap Chance
Payout, Attacker Wins (@ 10000 Total BV): ~1960/~1850 CBills (Attacker/Defender) 75/30 Flu (Attacker/Defender)
Payout, Defender Wins (@ 10000 Total BV): ~1850/~1960 CBills (Attacker/Defender) 30/75 Flu (Attacker/Defender)
Payout Penalties Losing player payout reduced to 25% of regular if the defender does not lose at least 45% BV